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A Modest Proposal: Satire and Saints Row the Third
15 March 2012 -
“Know The Void Before It Destroys You:” Starseed Pilgrim and Atheism
4 April 2013 -
Game Over: Thoughts on Death and Dying in Video Games
25 July 2012 -
Game Objects: Resonance, The Dream Machine, and The Objective
21 August 2012 -
Authentic Authenticity: On The Real of Games
4 December 2012
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Tag Archives: Fallout
Opening the Door: Exploring “The Closet” in Games
The first queer character I remember encountering in a videogame was Baron in the 1998 N64 platformer Mystical Ninja Starring Goemon. Baron wore blue lipstick and eye-shadow, a single bright red earring and had an asymmetrical hairdo that falls in … Continue reading
Posted in
Critical Conversation
Tagged
AAA Games
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Bethesda
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Bioware
,
dovahkiin
,
Dragon Age
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Fallout
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Konami
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Legend of the Mystical Ninja
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LGBT
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Mass Effect
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Queerness
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Sheptez
,
Sidney Fussell
,
Sims
,
Skyrim
,
The Closet
,
The Flake Gang
8 Comments
First-Person Perspective and the Untroubled Gaze
The other day I was playing Fallout 3, and in my zeal to kill as many guards as possible before escaping Vault 101, I switched to third person perspective. It was jarring, but I decided to give it a shot: … Continue reading
Posted in
Critical Conversation
Tagged
Arkham City
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Borderlands 2
,
Claire Redfield
,
Fallout
,
Film and Masquerade
,
Kaitlin Tremblay
,
Laura Mulvey
,
Mary Ann Doanne
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Maya
,
quake
,
Resident Evil
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Salvador
,
Thatmonster
,
Tomb Raider
,
Unreal
5 Comments
Where Art Belongs: The Interactivity and Politics of Video Games
A while ago, I read Where Art Belongs by Chris Kraus, in which he explores the position of art in our current society. Kraus discussed specific instances of contemporary art, such as installation galleries, political zines, music; he didn’t classify … Continue reading
Posted in
Features
Tagged
Bioshock
,
Borderlands 2
,
Chris Kraus
,
Chris Melissinos
,
Dishonored
,
Dragon Age: Origins
,
Fallout
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Guernica
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I should have given Mordecai all the booze sorry pal
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Mordecai
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Moxxie
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not the mama
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Patricia Hernandez
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Picasso
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Pokemon
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Rakkaholics Anonymous
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Rubi
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sorry Clementine I have no maternal instinct
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The Art Of Video Games
,
Vault 11
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walking dead
,
Where Art Belongs
,
Who listens to Roger Ebert anyways
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Xbox Live DRM Does Not Understand the Modern Family
I’ve got two TVs in our living room. This isn’t for ramshackle picture in picture–I don’t even have cable–it’s because I am part of a modern family. My partner and I both play video games. We also like to play … Continue reading
Posted in
Features
Tagged
Cameron Walker
,
couch multiplayer
,
DLC
,
Fallout
,
gears of war
,
heteronormativity
,
Mass Effect
,
scott pilgrim
,
splitscreen
,
xbox live
7 Comments
Bethesda and the Infinite Sadness: Playing Beyond The End
Desert island video game. Just one, but any system. Don’t worry about electricity or internet connection. This is a hypothetical, imagine-you-have-everything-you-need-to-enjoy-playing-that-game-to-its-full-potential sort of situation. Maybe WoW or one of those Call of Duties? Super Mario All Stars would be a … Continue reading
Posted in
Critical Conversation
Tagged
Bethesda
,
Cam Walker
,
Dawnguard
,
Desert Island
,
Elder Scrolls
,
End
,
Fallout
,
Morrowind
,
New Vegas
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Oblivion
,
Obsidian
,
Skyrim
2 Comments
Mechanics and Mystery in The Last Express: Or, A Love Letter to the Manuals I Never Read
I remember a glorious day in the formative years of my gaming life: my Dad called me over to the computer, and he laid out Leisure Suit Larry: Love for Sail on the desk. He said, “Son, I know you … Continue reading
Posted in
Critical Conversation
Tagged
CyberSNIFF 2000
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diegesis
,
Dragon Age
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Fallout
,
Jordan Mechner
,
Leisure Suit Larry
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Love for Sail
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Manuals
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Mass Effect
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Minecraft
,
Nico Dicecco
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Portal
,
Skyrim
,
The Last Express
,
The Walking Dead
,
wikis
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Self-Determination Theory, Part 1
Joe Hilgard Why do we play games? Recently, research has started to apply theories from motivation psychology to understand why people enjoy the games that they do. This is Self-Determination Theory (Deci & Ryan, 2000), and it is rapidly gaining … Continue reading
Posted in
Criticism
Tagged
a bug's life 64
,
Andrew Przybylski
,
autonomy
,
Dungeon Crawl
,
Fallout
,
fps map design
,
game design
,
game studies
,
Joe Hilgard
,
modern warfare 3
,
ocarina of time
,
psychology
,
references to 1984
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self-determination theory
,
the elder scrolls
,
why do we play games
,
X-COM
6 Comments