Tag Archives: Kaitlin Tremblay

Telling Stories Through Glitches: Review of Ghosts in the Machine

For a book that involves worlds and places we can never inhabit, Ghosts in the Machine speaks a lot of truth about how we interact and exist in our own day to day lives. Ghosts in the Machine is a short … Continue reading →

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“Know The Void Before It Destroys You:” Starseed Pilgrim and Atheism

“I implore you. Know the void before it destroys you.” — Starseed Pilgrim The inspiration and companion piece for this article, “Cut Off” A Dead Space Memoir” by Samantha Allen is a moving and poignant piece, comparing the narration and playthrough … Continue reading →

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Cut Off: A Dead Space Memoir

-1- “Isaac, it’s me. I wish I could talk to you. I’m sorry, I’m sorry about everything. I wish I could just talk to someone. It’s all falling apart here. I can’t believe what’s happening. It’s strange. Such a little … Continue reading →

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First-Person Perspective and the Untroubled Gaze

The other day I was playing Fallout 3, and in my zeal to kill as many guards as possible before escaping Vault 101, I switched to third person perspective. It was jarring, but I decided to give it a shot: … Continue reading →

Posted in Critical Conversation | Tagged Arkham City , , Claire Redfield , , Film and Masquerade , , Laura Mulvey , Mary Ann Doanne , Maya , , , Salvador , Thatmonster , , | 5 Comments

On Avatars: Creating An Other Self

I’m a sucker for customizable avatars. If any game has even a halfway decent character creation system or any significant way to alter the protagonist’s appearance then it’s probably going to end up in my collection sooner or later. I … Continue reading →

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No Commanders Here: How Renga Reconfigures the Player in Co-Op Games

Renga is a video game unlike any I’ve ever experienced before. I was lucky enough to attend the first screening of wallFour’s remarkably unique videogame/film at the Toronto International Film Festival Nexus 2012. Renga is a 100-player interactive film: narratively, … Continue reading →

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Horror Done Right: Resident Evil: Code Veronica as Perfect Cult Horror

I may be the only one in the world who thinks this, but I’m just going to say it: Resident Evil: Code Veronica is one of my favourite games. (I expect RE6 will take its place, but nostalgia and Claire Redfield are … Continue reading →

Posted in Horror Done Right , SERIES | Tagged , Alfred , , , , , Lady MacBeth , , , , , , , , | 1 Comment

Intro to Gender Criticism for Gamers: From Princess Peach, to Claire Redfield, to FemSheps.

By Kaitlin Tremblay As much as we all love Dead or Alive Xtreme Beach Volleyball — wait, do we? — we have to admit it brings to light some pretty unsettling ideas about women and video games: namely, that representation … Continue reading →

Posted in Criticism , Features | Tagged Aeris , Chris Redfield , Claire Redfield , Final Fantasy VI , , Gogo , Introduction to Gender Criticism , Judith Butler , , Laura Mulvey , Mary Ann Doanne , No More Heroes , Sylvia Christel , Tifa | 4 Comments

Close Playing Baldur’s Gate: Still the Same Old Daddy Issues

While Baldur’s Gate’s game play is still clunky — I can’t count the number of times I yelled at my party: “You can’t walk through walls, goddammit!” — the themes it engages with are still worthy of attention, nearly a decade and a half later. I’m not going to drone on about the game play mechanics and how it revolutionized the arena of PC gaming or how the Dungeons and Dragon RPG style is or is not stale. Instead, I want to get at an issue that is important to me as an adult feminist, and how Baldur’s Gate functions as a beautiful example of this: that is, the identity politics at the forefront of the narrative. Continue reading →

Posted in Close Playing , Criticism | Tagged , , , GOG.com , , Kristeva | 3 Comments

Round One: Brazzers versus the Fighter Game Industry

By Kaitlin Tremblay Brazzers’s offer of potential sponsorship for fighting games to break into the world of spectator sports has caused the old arguments of porn as either a feminist or anti-feminist industry to resurface full-force. What’s interesting to me … Continue reading →

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