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Gotcha!: Pokémon and The Control of Abject Bodies
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Tag Archives: Skyrim
Opening the Door: Exploring “The Closet” in Games
The first queer character I remember encountering in a videogame was Baron in the 1998 N64 platformer Mystical Ninja Starring Goemon. Baron wore blue lipstick and eye-shadow, a single bright red earring and had an asymmetrical hairdo that falls in … Continue reading
Posted in
Critical Conversation
Tagged
AAA Games
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Bethesda
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Bioware
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dovahkiin
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Dragon Age
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Fallout
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Konami
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Legend of the Mystical Ninja
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LGBT
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Mass Effect
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Queerness
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Sheptez
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Sidney Fussell
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Sims
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Skyrim
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The Closet
,
The Flake Gang
8 Comments
Dishonored, Kickstarter, and the Nostalgia Delusion
I’m tempted to think this is all Tim Schafer’s fault. At the beginning of 2012, “indie” meant the same thing that it did with Kyle’s article in April, just after the release of FEZ: 8-to-16-bit platformers with a twist. At … Continue reading
Posted in
Criticism
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Reviews
Tagged
Arkane Studios
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Bethesda
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Bioshock
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Carmageddon
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Deus Ex
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Dishonored
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Fez
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Gabe Newell Was Right
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Harvey Smith
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IndieGoGo
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Infinity Engine
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Kickstarter
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Kurt Cobain
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Leisure Suit Larry
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Nirvana
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Phil Fish
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Robert "Radiator" Yang
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Shadowrun
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Skyrim
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Tex Murphy
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Thief
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Valve
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Warren Spector
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Wasteland
,
ZeniMax
19 Comments
Bethesda and the Infinite Sadness: Playing Beyond The End
Desert island video game. Just one, but any system. Don’t worry about electricity or internet connection. This is a hypothetical, imagine-you-have-everything-you-need-to-enjoy-playing-that-game-to-its-full-potential sort of situation. Maybe WoW or one of those Call of Duties? Super Mario All Stars would be a … Continue reading
Posted in
Critical Conversation
Tagged
Bethesda
,
Cam Walker
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Dawnguard
,
Desert Island
,
Elder Scrolls
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End
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Fallout
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Morrowind
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New Vegas
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Oblivion
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Obsidian
,
Skyrim
2 Comments
Walking the Soundscape: Gatekeeper’s Exo
With heavyweights like Trent Reznor being conscripted to score triple-A titles (albeit not an entirely new occurrence) and swarms of musicians of all stripes clamoring to upload their tunes for play in rhythm games, the comparatively healthy video game industry … Continue reading
Posted in
Reviews
Tagged
Agalloch
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Biophilia
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Bjork
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Bruce Lord
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Bubble Bobble
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Demoscene
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Exo
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Gatekeeper
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I Die: You Die
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In Slaughter Natives
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In The Nursery
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Medal of Honor
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Myst
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Quake II
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Shadow of the Colossus
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Shostakovich
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Skyrim
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Star Trek: TNG
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Street Fighter II
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the elder scrolls
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The Labyrinth of Time
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Trent Reznor
,
Wesley Saves Everyone
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Mechanics and Mystery in The Last Express: Or, A Love Letter to the Manuals I Never Read
I remember a glorious day in the formative years of my gaming life: my Dad called me over to the computer, and he laid out Leisure Suit Larry: Love for Sail on the desk. He said, “Son, I know you … Continue reading
Posted in
Critical Conversation
Tagged
CyberSNIFF 2000
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diegesis
,
Dragon Age
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Fallout
,
Jordan Mechner
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Leisure Suit Larry
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Love for Sail
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Manuals
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Mass Effect
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Minecraft
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Nico Dicecco
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Portal
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Skyrim
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The Last Express
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The Walking Dead
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wikis
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Putting the “Role” in Role Playing Games
By definition, Role Playing Games feature gameplay that involves individuals who are each designated a specific role or function within a group. Whether you’re playing a tabletop RPG like Dungeons & Dragons, a single-player RPG like Baldur’s Gate, or an MMORPG like World of Warcraft, each individual avatar has a specific, contained, defined reason for being included in a party.
Leader, striker, controller. Tank, healer, DPS. These are the “primary” role definitions you find in most RPGs. The latter three are collectively known as the “holy trinity” of RPGs. All avatars may have secondary roles or abilities, such as trap finder, negotiator, tracker, pack mule, etc, but by and large their abilities are linked to their primary role definition. A ranger is better equipped to understand nature and a rogue is better equipped to steal or disarm traps, for example.
I argue that there is a link between the massive popularity of RPGs and the way many of us understand our place in the world. Continue reading
Posted in
Features
Tagged
avatars
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D&D
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Guild Wars 2
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MMORPG
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roles
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RPGs
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Skyrim
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society
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sociology
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Vivienne Chan
4 Comments
What If the Double Fine Adventure Sucks?
Let’s just get this out of the way first: There’s no reason for it to suck. Double Fine are moving into production of their new adventure title, invigorated by the success of their Kickstarter and four smaller, download-only titles, and we’re going to witness a game made by a creative team arguably in its prime.
Even so, what would happen if it didn’t turn out to be The Adventure of Yore that we’re all pining for? Would the games press be forced to take back its claims about Double Fine revolutionizing game publishing? Continue reading
Posted in
Criticism
Tagged
Child of Eden
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Cooking Mama
,
Double Fine
,
Double Fine Happy Action Theater
,
Joshua Dennison
,
Kickstarter
,
Majesco
,
Once Upon A Monster
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Shadows of the Damned
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Skyrim
,
Tim Schafer
3 Comments