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Tag Archives: Unreal
First-Person Perspective and the Untroubled Gaze
The other day I was playing Fallout 3, and in my zeal to kill as many guards as possible before escaping Vault 101, I switched to third person perspective. It was jarring, but I decided to give it a shot: … Continue reading
Posted in
Critical Conversation
Tagged
Arkham City
,
Borderlands 2
,
Claire Redfield
,
Fallout
,
Film and Masquerade
,
Kaitlin Tremblay
,
Laura Mulvey
,
Mary Ann Doanne
,
Maya
,
quake
,
Resident Evil
,
Salvador
,
Thatmonster
,
Tomb Raider
,
Unreal
5 Comments
Postcards from PAX East: The Press Room
There are some people – you, most likely, if you’re reading Medium Difficulty – who have taken up the work of analyzing, criticizing, and thinking about videogames. Doing it seriously, with intentions from academic to idealistic, and doing it in many cases for no compensation at all. These people, myself included, care deeply about games.
Other people really love games, too. For them, games are their identity, their social group – not their muse. Like someone wearing a band t-shirt, they wear a Lord of the Rings Online hoodie or dress up as Final Fantasy characters. They don’t care any less than us. Just in different ways.
These two groups aren’t quite the same, but not so different, too. Largely, they get along without a hitch, often overlapping – but I’ve heard my colleagues say things like, “Fucking nerds,” while here. It’s said ironically and warmly, sure, but the implication of superiority is still there. On the other hand, the fucking nerds seem to not really care about our presence here. The yellow media badges don’t attract the same attention that cosplay does. Continue reading
Posted in
Features
Tagged
Adam Harshberger
,
Casey Hudson
,
Cliff Bleszinski
,
CliffyB
,
En Masse Entertainment
,
Epic Games
,
Final Fantasy
,
Final Fantasy Tactics
,
Firaxis
,
PAX East
,
PAX East 2012
,
Red 5 Studios
,
TERA
,
Unreal
,
X-COM
3 Comments