Opening the Door: Exploring “The Closet” in Games

The great thing is, remove the purple backdrop, and this is every conversation between every male character in every hetero-normative game ever.

The first queer character I remember encountering in a videogame was Baron in the 1998 N64 platformer Mystical Ninja Starring Goemon . Baron wore blue lipstick and eye-shadow, a single bright red earring and had an asymmetrical hairdo that falls in a wave on one side of his head. His palette-swapped comrades made up the “Flake Gang,” whose Parisian bathhouse theme song features a man moaning “ooh” in its introduction.

Even at 10, I understood what was going on. He  was gay. He couldn’t possibly be any gayer. Well, unless the game had actually ever mentioned he was gay. Clearly, Mystical Ninja was playing with camp absurdity but Baron’s effeminate design (just imagine if he’d had voiced dialogue) and theme music were meant to code him as gay for players. But Baron (similar to Tingle in the Zelda series) is never stated as gay. Both his and Tingle’s campy, effeminate designs function to code an identity practically exploding with subtext. But that’s all: no love interests, no clearly stated attractions. These characters only have a subtextual identity.  But why? Why feature such clearly queer subtext only to never offer these characters even a passing reference to an actual identity? Are they in the closet? Does the closet even exist in videogames?

The ”closet,” used colloquially, refers to a queer person identifying as heterosexual to evade the social stigmas attached to not being straight. As identified by feminist scholar Judith Butler, it is a highly problematic concept because it lends credence to the notion of everyone being straight unless proven otherwise.  A “closeted” individual can only be in the closet if they were assumed straight in the first place. This “straight until proven otherwise” perception places heterosexuality on a pseudo-science pedestal as ‘default.’ In the case of gay and lesbian videogame characters, their sexualities are routinely unavailable unless first activated by the player.

Unfortunately, even more progressive games play this trope (ironically enough) straight. For all the career-ending, lawsuit-filing madness surrounding Mass Effect 3 , the game featured a protagonist that could engage in queer relationships with men or women. Similarly, Skyrim features same-sex marriage (hear that, Scalia?) as an option for all players. However, In both Skyrim and Mass Effect , the player must enact specific dialogue/quest options first to encounter these same-sex relationships, whereas open flirtation is common from female characters to a male protagonist. It’s problematic that heterosexual attraction is compulsory and encountered by players regardless of choice, while same-sex attraction is “unlocked,” instead only encountered under certain circumstances. While some dismiss same-sex attractions in games as having an “agenda” or being “political,” the inescapability of hetersoexuality clearly articulates an agenda of normalizing heterosexuality, to the exclusion of queerness.

Another common dismissal is that there are just are more straight people, so regularly including queer characters isn’t realistic. But videogames, however realistic they aspire to be, exist in a tailored reality. Yes, they have motion capture animations and photorealistic visuals but videogames purposely elide the trivialities of life, either because they’re not conducive to fun gameplay or are irrelevant to the plot. However, the same is done for the enormities of life – including social class and sexuality. This is a big deal because of a universal truth: people are socially situated based on a number of complexities, sexuality included. Society has innumerable mechanisms designed to privilege or oppress people based on their identities. That’s the entire point of the closet: it’s a way of evading the stigma, disdain and oppression attached to a queer identity to gain the privilege (positive representation, social acceptability) of the straight identity.

Of course, you're still trying to kill the object of your affections. Because video games.

Fallout: New Vegas’ “Confirmed Bachelor” and “Cherchez Les Femmes” perks coyly introduce homosexuality to the game world without “coming out.”

 So, are these mechanisms present in videogames? Do these queer characters exist in worlds where they must hide their sexualities, enacting them through subtext instead? Are they in the closet?

Simply put, some do and some don’t. Mass Effect 3 and Skyrim, both allow for queer champions. Similarly in the Fallout, Dragon Age, Bully, Sims and Grand Theft Auto series, characters (though not necessarily the player) have gained political power without social barriers linked to their queer sexuality. The key difference here is that the aforementioned replication of the mechanisms of privilege/oppression in videogames can only function under one condition: silence. Counterintuitive as it may seem, concealing the presence of these social mechanisms is the only way to enact them. When queerness is reduced to subtext, the same ‘straight unless proven gay’ logic shifts (invisibly) to the forefront. Thus, videogames with openly queer characters in power are presenting to the player a setting that has explicitly denounced barriers to queerness  – a radically different status quo.

Why else would the announcement of a “gay” Shepherd have taken 3 entries and caused so much controversy? It changed the universe.  But in games that either have no queer characters, or in which these characters enact  only subtextual identities,they are filtered through the same mechanisms of oppressive social acceptability which privileges heterosexual identities. This is the closet, a filtering by developers of their characters to sidestep player backlash against queer characters. The closet in videogames is real.

Unless developers choose otherwise. The option for a lesbian Commander Shepherd or a gay dovahkiin dismantles the invisible rules of stigma and shame that prevent queer visibility- the same barriers operating in the “real” world.  The aforementioned games highlight the non-existence of barriers based on sexual identity. And while it may not be “realistic” for every protagonist to themselves be queer, simply having this option articulates a refusal to relegate queerness in the gaming world to only subtext and dismissal.

But this goes beyond a call for “diversity” or “more representation” -  token queer protagonists or NPCs will not change the status quo. To evolve beyond tokenism, future games must not only feature queer characters with relationships outside the sphere of heterosexuality, they must articulate and denounce compulsory heterosexuality. In this instance, Mass Effect 3 may be the most inclusive AAA game of this generation, as Shepherd becomes the savior of the galaxy having openly dated both men and women. As Butler and many other feminist scholars have written, it is silence that allows these ideologies to function invisibly as unquestioned assumptions as the most nefarious concept of all – “natural” (or as gamers like to say, “realistic.”)  We need characters who love openly to rebuke the status quo. This evolves queer discourse in video games beyond idealism enacted in a fantasy sphere to a critique of the nexus of assumptions which form the ideology that creates the climate for the closet. And certainly Bioware, Bethesda and a small handful of other developers have taken a small but very important, step forward.

Further Reading: Dismanting the Default: Homophobia, Feminity, Misogyny and The Default in The Gaming “Community” (Medium Difficulty)

Why All My Characters Are Ladies (Medium Difficulty)

Gender Swaps: More Than Fanart? (Medium Difficulty)

About Sidney Fussell

Sidney Fussell is a 24 year old freelance writer, occasional stand-up comedian and fulltime gamer whose research topics include intersections of race and gender, violence, dismantling compulsory heterosexuality, mental health and humor. His personal site and nom de plume is Sangfroid Fussell .
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  • http://twitter.com/mageofcolor Sidney!

    Baron’s theme song, because yes:

    • Ada Makawee

      I’ve played the Fable series and played as a lesbian, that one was controversial at first as well.

  • http://twitter.com/TricksyRaccoon Meg Townsend

    This reminds me a bit of the kerfuffle over Anders in Bioware II and the gay panic that arose. Heterosexual male gamers who were threatened insisted that one couldn’t avoid a romantic scene where he kissed you. It was quite easy to avoid (I watched my husband play through and not once did Anders try to smooch him) but even if Anders did make romantic overtures, it was easy to politely decline. Baron and Tingle are harmless because they are easily identified but Anders wasn’t readily identifiable as homosexual (bisexual really).

    The fear of sneakiness homosexuality goes all the way back to McCarthyism. What you can’t enclose and pin down isn’t something you can see and thus control. There’s tension between groups of people who want characters to be openly gay – or at least stereotypically gay – so that they can be clearly identified, but don’t want that homosexuality to become the standard because that’s threatening. And we damn well should threaten it.

    Oh crap, now I want to write on article on sexuality in Dragon Age II. Must add to the list.

    • http://sangfroidfussell.wordpress.com/ Sidney Fussell

      Thanks for your comment, Meg. I had A LOT of problems with Anders and DA2 in general, but sexuality wasn’t one of them. I liked that Anders and Isabella were both open about their sexual identities, and I liked Anders’ “you fall in love with the person, not the anatomy” etc, speech. Whether the player agreed with that or not, he had a fully developed sexual identity that didn’t fall into the “closet” trap. The same is potentially true of Hawke himself. But the heroes of games like DA, ME, Skyrim, Sims, etc. are supposed to be player-inserts, which is probably why homophobic players are SO reviled by accidentally unlocking these encounters.

    • http://www.facebook.com/themosher117 Luke Griffiths

      This reminds me a bit of the kerfuffle over Anders in Bioware II and the gay panic that arose. ..

      Anders in Bioware II…

      Bioware II…

      Made my day and do hope you write that artical!

  • http://twitter.com/TricksyRaccoon Meg Townsend

    I also want to say, for the record, that my Dovahkiin is a lesbian with a family. And she’s a khajiit. Not even the interspecies romance bothers the denizens of Skyrim.

  • AngryFoxGames

    Its interesting that queer romances are often a sideshow in Videogames. Its added as an “option”. Me programmer: “gay_Option == true;” I dont’ feel like queers are integrated into the main story line, its mainly an Easter egg to be found. I don’t think a strictly queer game would sell big numbers to make a AAA production. So its not like we can exclusively cater to a queer audience. I just didn’t like the side show feel and I didn’t like that there was only one or two “Gay Options” in Mass Effect. I like that stereotypes aren’t being presented. But in Skyrim, I felt the NPCs you could marry didn’t really have personality. I did not enjoy visiting my husband or my wife with the Original Gameplay. (My experience was on the PS3, no Modding)

  • I find it a bit odd that you glossed over Dragon Ag II in your survey of games, as that game contains elements that you actually mention to be lacking in most games.

    Specifically I’m referring to NPC Anders. Not only is it possible to engage in a gay romance with Anders, if the protagonist is a man, Anders will reveal that he has had a romantic relationship with a man in the past, and will make a pass at the protagonist. This has actually led to much uproar, resentment and vitriol against BioWare and AE.

    It may be strange (but then again maybe not) that the same resentment was NOT directed towards Isabela – who also flirts with the protagonist (regardless of the latter’s gender), as David Gaider noted in one of the recent entries in his blog.