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Tag Archives: game design
Self-Determination Theory, Part 1
Joe Hilgard Why do we play games? Recently, research has started to apply theories from motivation psychology to understand why people enjoy the games that they do. This is Self-Determination Theory (Deci & Ryan, 2000), and it is rapidly gaining … Continue reading
Posted in
Criticism
Tagged
a bug's life 64
,
Andrew Przybylski
,
autonomy
,
Dungeon Crawl
,
Fallout
,
fps map design
,
game design
,
game studies
,
Joe Hilgard
,
modern warfare 3
,
ocarina of time
,
psychology
,
references to 1984
,
self-determination theory
,
the elder scrolls
,
why do we play games
,
X-COM
6 Comments
Horror Done Right: Identifying The Player in System Shock 2
by Karl Parakenings These days, it’s probably better known as the spiritual influence behind the Bioshock series, but in its heyday it was one of the first 3d games that used the technology for immersion and tension instead of showing off hardware. The first game, the eponymous System Shock, detailed the creation of a rogue AI gone bad, SHODAN, who was so evocative that she now serves as the shadow behind many of gaming’s better-known moments and villains. In the second game, you are given the choice of defining your character, up to a point: after walking into a recruitment centre on Earth, you’re asked to run through a series of training programs related to the tours of duty you’ve chosen. You can become a marksman, a psionic expert, or hacker par excellence, and after running through your training regimens, you’re sent off to the Von Braun for a supposedly-routine Continue reading
Posted in
Criticism
,
Horror Done Right
Tagged
Day Z
,
game design
,
horror
,
Karl Parakenings
,
Looking Glass Studios
,
SHODAN
,
System Shock 2
,
Tom "Rocket" Hall
,
Warren Spector
6 Comments