Tag Archives: Pokemon

Where Art Belongs: The Interactivity and Politics of Video Games

A while ago, I read Where Art Belongs by Chris Kraus, in which he explores the position of art in our current society. Kraus discussed specific instances of contemporary art, such as installation galleries, political zines, music; he didn’t classify … Continue reading →

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Gamers Gamely Game Games: A Review of The Metagame

You have five cards in your hand, each one bearing the title of a different game. For fun, let’s say you’ve got World of Goo, King’s Quest, Prince of Persia, Silent Hill and Myst. The judge turns over a card … Continue reading →

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Gotcha!: Pokémon and The Control of Abject Bodies

by Braydon Beaulieu Fire Blast. Thundershock. Giga Drain. Psybeam. These words drip with nostalgia for those who played – or still play, in my case, as with many others – the Pokémon games. They are attacks that expel elemental energy from the bodies of creatures that populate the regions of one of Nintendo’s most successful game franchises – a franchise that has blossomed into card games, television shows, films, manga, et cetera. Pokémon pervades the imaginations of people around the globe, and not simply children. You’d be hard-pressed to find a gamer who wasn’t at least cursorily familiar with the mechanics of Pokémon. Catch ’em, train ’em, become a master. The player improves his or her team of pocket monsters by battling them against other creatures with increasingly powerful attacks and evolutionary forms. The term used to describe unclean, out-of-control bodies is “abject,” a term that points to such bodies Continue reading →

Posted in Close Playing | Tagged Abject body , Black and White , Blue , Braydon Beaulieu , Bulbasaur , Clefairy , Fire Blast , Giga Drain , Nintendo , Pikachu , , Psybeam , Raman Selden , Red , Thundershock , Yellow | 1 Comment