Tag Archives: quake

First-Person Perspective and the Untroubled Gaze

The other day I was playing Fallout 3, and in my zeal to kill as many guards as possible before escaping Vault 101, I switched to third person perspective. It was jarring, but I decided to give it a shot: … Continue reading →

Posted in Critical Conversation | Tagged Arkham City , , Claire Redfield , , Film and Masquerade , , Laura Mulvey , Mary Ann Doanne , Maya , , , Salvador , Thatmonster , , | 5 Comments

Bad at What? The Question of Skill and Games Criticism

What does it mean to be bad at a video game, and what are you actually bad at when you can’t do something as simple as whack a stationary target with a melee weapon? What does it mean to be Really Good At A Videogame? What consequences does this have for criticism and design? Continue reading →

Posted in Criticism , Features , Round Table | Tagged , , , , , , , , , , , , , , , , | 7 Comments