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Category Archives: Features
PAX, GDC, IGF, RIP: A Meandering, Fatigued Look At The Last Two Weeks
Having been to PAX East this year, not even a week later most of the memories are hazy stretches of nothing. After paying the yearly tithe to the overlords of video game culture, I planned in between seeing a few … Continue reading
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Critical Conversation
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Features
Tagged
2013
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Adam Harshberger
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Adam Maresca
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Bioware
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Cart Life
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cosplay
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Dadliest Catch
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destructoid
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Don Maclean
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DRM
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Dropchord
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GDC
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Howling Dogs
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IGF
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Lollipop Chainsaw
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Octodad
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PAX East
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Porpentine
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Richard Hofmeier
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Sim City
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Soda Drinker Pro
,
Utilikilts
,
Vibrams Fivefingers
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Limbo and LOST: One Is a Dark, Dreary, Ominous Excursion Into A Nihilistic Nothingness…The Other Is Limbo
>or: Wherever You Are, There You Are (Even If You’re Nowhere) An eye opens. A pair of eyes in fact. Two eyes; both opening. Two orbs waiting to perceive, to absorb their strange new surrounds, and in that act of … Continue reading
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Features
Tagged
Ben Linus
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Charles Widmore
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Colin Dray
,
Dharma
,
JJ Abrams
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Limbo
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Lost
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Prospero
,
The Tempest
1 Comment
Games as Commentary: Reflections on an Indiecade East Panel
Medium Difficulty contributor Heather Hale was lucky enough to attend Indiecade East this year: the following is inspired by a particularly interesting panel. Panelists: Dr. Ian Bogost is a scholar, author, and game designer. Simon Ferrari is a PhD student … Continue reading
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Event Coverage
Tagged
Cart Life
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Heather Chaplin
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Heather Hale
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Ian Bogost
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Increpare
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Indiecade East
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Paolo Pedercini
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Richard Hofmeier
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Simon Ferrari
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Slave of God
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Fast Fingers, Brain Off: Hybrid Puzzle Games
A few years ago I bought Puzzle Quest on the Xbox 360. This was a terrible idea. If you’ve ever played Puzzle Quest, you know it isn’t a fast-paced game. It’s essentially a match three gems game, but with a … Continue reading
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Features
Tagged
Farscape
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MIght and Magic: Clash of Heroes
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puzzle games
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Puzzle Quest
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Puzzle Saga
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RPGs
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Star Trek
1 Comment
Monkey Watch: Rhythm Heaven and the Worth of Small Victories
Two pilots fly over forested wetlands. Tree roots twist and pale beneath the water, obscured by many leafy tops. The machines race on, cresting the growth below, until one pilot speaks without extending a glance to his companion. “You know … Continue reading
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Features
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Air Rally
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Double Date
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Micro-Row
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Monkey Watch
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Rhythm Heaven
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Interview: Kyrie Ru of Overture Interactive
[Trigger warning: this interview involves discussion of depictions of rape and sexual violence. Links may be NSFW. Medium Difficulty does not endorse the views contained here, but believes that they are worthy of presentation and discussion.] Could you describe Kurovadis? … Continue reading
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Interview
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Castlevania
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fantasy
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Kurovadis
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Kyrie Ru
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Metroid
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Overture Interactive
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Rape
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Rape culture
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Ryona
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Sexual Violence
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sexuality
11 Comments
Ephemeral Existence: Picking up the Pieces of City of Heroes
Creating a game is like creating a universe. Not only does the world have to be fabricated out of nothing, so does the world’s inhabitants, its lore, its economy, and society. The developers are like the gods of that universe, … Continue reading
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Features
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City of Heroes
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City of Heroes Rogue
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Cryptic Studios
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Matt Miller
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Melissa Bianco
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NC Soft
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Paragon Studios
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Reddit
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Rikti Invasion
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Rory McCarty
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Star Wars: Galaxies
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The Matrix Online
3 Comments
Where Art Belongs: The Interactivity and Politics of Video Games
A while ago, I read Where Art Belongs by Chris Kraus, in which he explores the position of art in our current society. Kraus discussed specific instances of contemporary art, such as installation galleries, political zines, music; he didn’t classify … Continue reading
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Features
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Bioshock
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Borderlands 2
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Chris Kraus
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Chris Melissinos
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Dishonored
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Dragon Age: Origins
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Fallout
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Guernica
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I should have given Mordecai all the booze sorry pal
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Mordecai
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Moxxie
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not the mama
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Patricia Hernandez
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Picasso
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Pokemon
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Rakkaholics Anonymous
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Rubi
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sorry Clementine I have no maternal instinct
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The Art Of Video Games
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Vault 11
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walking dead
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Where Art Belongs
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Who listens to Roger Ebert anyways
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Xbox Live DRM Does Not Understand the Modern Family
I’ve got two TVs in our living room. This isn’t for ramshackle picture in picture–I don’t even have cable–it’s because I am part of a modern family. My partner and I both play video games. We also like to play … Continue reading
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Features
Tagged
Cameron Walker
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couch multiplayer
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DLC
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Fallout
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gears of war
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heteronormativity
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Mass Effect
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scott pilgrim
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splitscreen
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xbox live
7 Comments