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Tag Archives: Minecraft
Mechanics and Mystery in The Last Express: Or, A Love Letter to the Manuals I Never Read
I remember a glorious day in the formative years of my gaming life: my Dad called me over to the computer, and he laid out Leisure Suit Larry: Love for Sail on the desk. He said, “Son, I know you … Continue reading
Posted in
Critical Conversation
Tagged
CyberSNIFF 2000
,
diegesis
,
Dragon Age
,
Fallout
,
Jordan Mechner
,
Leisure Suit Larry
,
Love for Sail
,
Manuals
,
Mass Effect
,
Minecraft
,
Nico Dicecco
,
Portal
,
Skyrim
,
The Last Express
,
The Walking Dead
,
wikis
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Why Minecraft is the Best and the Worst Thing to Ever Happen to Me
by Heather Hale It all started with Sim Tower. I was in 4th grade and my uncle handed me a floppy disk that would change my life forever, possibly for the worse. Building my tower, floor by floor: adding emergency … Continue reading
Posted in
Reviews
Tagged
co-op
,
connecting with your boyfriend
,
family gaming
,
Heather Hale
,
maxis
,
Minecraft
,
Minecraft XBLA
,
mojang
,
Notch
,
sim tower
6 Comments
Minecraft: Development, Discovery, and The Final Frontier
Minecraft is a stunning precedent for independent game developers. It’s a game that made Notch, its sole developer, a multi-millionaire before anyone really knew what was happening or what to do about it. There have been a number of copycats in Minecraft’s wake, simulating its blocky aesthetic, its open-ended approach to “world-building,” crafting, and interaction. However, what these copycats can’t duplicate is the most unprecedented part of Minecraft’s success: that it sold millions of copies as an alpha build, an unfinished game. Continue reading
Posted in
Criticism
Tagged
and The Final Frontier
,
Arma II
,
Arma II: Combined Operations
,
Counterstrike
,
Day Z
,
Discovery
,
Gameplay
,
Joystiq
,
Kyle Carpenter
,
Ludology
,
Minecraft
,
Minecraft XBLA
,
Minecraft.exe
,
Minecraft: Development
,
Narrative
,
Notch
,
Sandbox Games
,
XBLA
2 Comments