Tag Archives: tetris

Tighten up the Narrative in Level 3: The grammar of videogames

In the great sandwich of videogames, game mechanics are the baguette and game stories are the stuffing. Whether a game is simply a thin spread of butter on an oven fresh bun or a triple-decker steak’n’cheese with pan fried vegetables … Continue reading →

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Gamer Profiles: The Game Historian

Carly A. Kocurek I am a video game historian. I have spent hours tracking down arcade uprights for historically significant but rare games. I have pored over trade journals from the 1980s. I have played games I wish – desperately … Continue reading →

Posted in Gamer Profiles | Tagged Archives , Atari 2600 , Before the Crash: An Anthology of Early Video Game History , Carly Kocurek , Chiller , Classic , Deathrace , E.T. , Exidy , Fruit Ninja , Funspot , Galaga , Game Dev Story , Game Historian , History , L.A. Noire , Life Magazine , MAME , Mark J.P. Wolf , Pong , Q*Bert , , The King of Kong: Fistful of Quarters , The Path | Leave a comment

The Mind’s Eye: In Defence of Subjectivity

I learned the joy of owning a ZX Spectrum this week, but I’ve never played one. I felt the connection between Dear Esther and the end of a relationship I never had. I understood the fear of being an inadequate mother, although I am not a parent. It’s easy to see how a piece entitled “What’s wrong with game reviews?” would provoke games writers, especially those who subscribe to New Games Journalism, but Joseph Hilgard’s essay contradicts what I believe about the value of subjectivity in games writing.

Hilgard and I are both psychologists, and we both focus on video games. My undergraduate dissertation studied non-verbal behaviour differences in violent and non-violent games. Even with a science background, it is a mistake to treat game reviewing as an exact science, something that can be dissected and analysed, assigned scores and scales. There is no ‘Five Factor Model’ of gaming. That approach reminds me of when game review magazines had entire columns dedicated to scores: giving games separate marks for their gameplay and graphic fidelity which didn’t count towards an overall score. Continue reading →

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