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Tag Archives: PROSTRATS
Bad at What? The Question of Skill and Games Criticism
What does it mean to be bad at a video game, and what are you actually bad at when you can’t do something as simple as whack a stationary target with a melee weapon? What does it mean to be Really Good At A Videogame? What consequences does this have for criticism and design? Continue reading →
Posted in
Criticism
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Features
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Round Table
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Tagged
1up
,
badgame
,
emergence
,
emergent
,
game formalism
,
james joyce
,
jonathan swift
,
kyle stegerwald
,
mass effect 2
,
metacriticism
,
PROSTRATS
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quake
,
satire
,
skiing
,
team fortress 2
,
tribes
,
ulysses
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