By Kaitlin Tremblay
Brazzers’s offer of potential sponsorship for fighting games to break into the world of spectator sports has caused the old arguments of porn as either a feminist or anti-feminist industry to resurface full-force. What’s interesting to me about this little scandal is not what it says about the porn industry (because they’re old hat with these types of arguments), but rather what it says about the fighter game and gaming industry/community. Because let’s face it: the porn industry and gaming industry have a quite similar demographic, no?
In the article on Arstechnica.com , Brazzers’ Director of Special Events Rob Steele remarks that: “I had no idea how big the industry was… and then I brought it up to a friend of mine, and he was like you’ve got to jump on this. This is history right here if you get involved. This is something you’ve got to do.” This point about “making history” is accurate, I think, but the question becomes: what about this scandal will be remembered as a pivotal change? The heralding of a new spectator sport, or a new attitude towards sexuality in the gaming community?
In the article, the Brazzers porn name is referred to as being “toxic” — but why exactly? (Its upstart was created by friends at Concordia University, a respectable institution.) And with the existence of such things as the Feminist Porn Awards, and porn icons heading into movie acting roles (Sasha Grey, anyone?), the porn industry may not be as toxic as it was perceived to be in the 80s. We’ve come a long way in legitimizing the industry, and to be honest, the argument that porn automatically equals female degradation doesn’t really hold much water with me. Hell, I’d wager that I feel more degraded in my minimum wage job as a cashier (where male customers frequently offer unsolicited forms of sexual harassment) than Lexi Belle does as a porn star. All this is to say that the argument surrounding the porn industry is not as clear-cut as it may initially appear.
So what exactly is toxic about the porn industry and the gaming industry becoming bedfellows (oh, and the porn industry is regularly tested, so we know they’re conscientious towards their partners)? Is it the “guilty by association” sentiment that the gaming community fears being viewed as linked with an industry that is plagued by charges of degradation towards women? Or, is it perhaps that such an association would highlight the tensions already existent of overt female-sexualisation within the gaming community? Is it a fear of being contaminated by connections with the porn industry, or that the connections would highlight issues that have been largely ignored or not entirely dealt with within the fighter game community?
Essentially, is Brazzers’ sponsorship just hitting too close to home?
What do we do now if we, as gamers, don’t want the branding of being degrading to women, yet offer representations of women that are potentially more problematic than images offered by the porn industry (after all, sex is natural and voyeurism is well established as part of our cultural climate)? Or are they the exact same? They both offer unrealistic images of females that could have negative repercussions on their female audience. They both put these women in scenarios that can be viewed as either liberating or degrading.
Agree with me or don’t agree with me regarding the porn industry’s position in feminism; it’s not — nor should it be — the issue at hand. What’s important here are the tensions in the fighting game community. Let’s not forget the sexual harassment scandal during a recent tournament, where it was said (and I sadly quote), “This is a community that’s, you know, 15 or 20 years old, and the sexual harassment is part of a culture, and if you remove that from the fighting game community, it’s not the fighting game community—it’s StarCraft .” Oh, so female degradation is the norm in these communities, you say? And they don’t want any association with Brazzers?
I’m a feminist; I did my Master’s in English with a specialization in Gender Studies. I’m pro-porn, and video games, especially fighter games, have always been a large part of my life. I grew up wanting to be Kitana from Mortal Kombat, and her sexiness was no less important to me than her strength. This is my context, so I’m reaching out to you in the gaming community to help out here. The fighter game industry needs to re-evaluate itself and how we hold up in our cultural politics. I don’t have the answers, and I’m not pretending to. I’m just curious as to what this debacle really says about both industries and our cultural perceptions of women in both industries.
And if what we find makes us uncomfortable, then what are we going to do about it as gamers?