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Author Archives: Mark Filipowich
Tighten up the Narrative in Level 3: The grammar of videogames
In the great sandwich of videogames, game mechanics are the baguette and game stories are the stuffing. Whether a game is simply a thin spread of butter on an oven fresh bun or a triple-decker steak’n’cheese with pan fried vegetables … Continue reading
I Am Many: Multiple Identities in Persona 3
Ever notice how most fiction treats a breakdown of identity as just about the worst thing that can happen? Oedipus’s tragedy stems from not knowing who he “really” is, Mad Men is all about characters creating and escaping their “real” … Continue reading
Posted in
Critical Conversation
Tagged
Aigis
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Atlus Final Fantasy
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Bioshock Infinite
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Booker
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Do Androids Dream of Electric Sheep
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Dragon Age
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Escapist
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Final Fantasy
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Gekkoukan
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Identity
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In Defense of Silent Protagonists
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Jung
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Jung's Shadow
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Junpei
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Knights of the Old Republic
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Kotaku
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Leigh Alexander
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Mad Men
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Mark Filipowich
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Mast
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Michael Person
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Persona
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Persona 3 and Free Will
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Philip K Dick
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Project Ballad
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SEES
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Shadow
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Shamus Young
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Shin Megami Tensei
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Tarot
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Tartarus
,
William Scully
5 Comments
Challenge is Conflict: How Difficulty Makes Game Narratives Work
Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed but a misstep hardly left a scratch … Continue reading
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Critical Conversation
Tagged
Aperture Labs
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Battletoads
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Contra
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Death Star
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Dorkly
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Episode 2
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Ghosts 'n' Goblins
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Half-Life 2
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immersion
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interactivity
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Jesper Juul
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Joystick Division
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Makai Mura
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Mark Filipowich
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Nightmare Mode
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Ninja Gaiden
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PopMatters
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Portal
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Prince of Persia
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The Legend of Zelda
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Twilight Princess
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walkthroughs
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We Got This Covered
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X-Wing
2 Comments