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What If the Double Fine Adventure Sucks?
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Tag Archives: Kyle Carpenter
Minecraft: Development, Discovery, and The Final Frontier
Minecraft is a stunning precedent for independent game developers. It’s a game that made Notch, its sole developer, a multi-millionaire before anyone really knew what was happening or what to do about it. There have been a number of copycats in Minecraft’s wake, simulating its blocky aesthetic, its open-ended approach to “world-building,” crafting, and interaction. However, what these copycats can’t duplicate is the most unprecedented part of Minecraft’s success: that it sold millions of copies as an alpha build, an unfinished game. Continue reading
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and The Final Frontier
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Arma II
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Arma II: Combined Operations
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Counterstrike
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Day Z
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Discovery
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Gameplay
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Joystiq
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Kyle Carpenter
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Ludology
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Minecraft
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Minecraft XBLA
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Minecraft.exe
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Minecraft: Development
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Narrative
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Notch
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Sandbox Games
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XBLA
2 Comments
The Pros and Cons of Being Indie
What do we talk about when we talk about “indie” games? It is clear that we don’t mean simply “independent” — there are way too many connotations and associations to the word to simply leave it at that. This article unpacks the term through its short history in games and music culture, and proposes a new understanding for the function of this controversial word. Continue reading
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90s
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Black Flag
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Braid
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Cave Story
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deal with it
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Dear Esther
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Deat Cab for Cutie
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Edmund McMillen
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Fez
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game development
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Indie Game: The Movie
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Indie Games
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Jonathan Blow
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Kyle Carpenter
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Michael Azerrad
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Pavement
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Phil Fish
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Publishing
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R.E.M
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Super Meat Boy
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The Black Keys
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The National
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The Shins
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Tommy Refenes
1 Comment
Rocksmith and the Limits of Learning
by Kyle Carpenter Rocksmith represents an achievement, a pinnacle in game design. The recently released “guitar game” published by Ubisoft is designed for the use of genuine guitars rather than plastic facsimiles. Rocksmith actually teaches its players how to play … Continue reading
Review: Dys4ia
by Kyle Carpenter Anna Anthropy has just released her latest game online, Dys4ia. There is little doubt that it is her most personal work to date, and likely to remain so. The game design agent provacateur here offers an autobiographical … Continue reading
Ars Demonica: Shin Megami Tensei and Conversing with Daemons
By Kyle Carpenter The following article is the first of our series of “Long Plays” or LPs, extended critical looks at games and related phenomena. In this, MD contributor Kyle Carpenter examines the Shin Megami Tensei series and its central … Continue reading
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Ars Demonica
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computers
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Daemon
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Demon
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Digital Devil Saga
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Digital Devil Story
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Digitial Devil Survivor
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Kyle Carpenter
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Persona
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Shin Megami Tensei
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Strange Journey
6 Comments