Fear of Music: The Untold History of Rock Band Network

Editor’s note: This article was originally published on July 5, 2012. We are re-publishing it today with an addendum covering the release of Rock Band Blitz.

Due to Rock Band  and  Guitar Hero  ebbing naturally from cultural phenomenon status, rhythm games have had more than their share of dismissive eulogies. There’s a slew of recent and upcoming games that paint a very healthy future, like Rhythm Heaven , Just Dance 4 , Dance Central 3 , Rock Band Blitz , Sing , Final Fantasy: Theatrhythm . Even Sony is remembering Parappa’s existence long enough to put him in a fan service fighting game. Those games also draw greatly from past games and series like Elite Beat Agents , Lips , Karaoke Revolution , SingStar , Vib Ribbon , Gitaroo Man ,  Space Channel 5 , Dance Dance Revolution , Frequency , Amplitude , and a billion other ancestors. If this return to earlier forms is a pointer towards some kind of cycle, then it’s faintly possible that guitar and band games are only dormant. Still, there’s a lesson to be gained this time around.

BEHOLD! The face of musical OCD.

Three notes, flat lane, scrolling upward… and mandatory tilts.

First off, here’s a high-speed history lesson on the tangled and often-confused past of plastic instrument music games. Konami’s music game division, Bemani, made arcade cabinets like Drummania and Guitar Freaks , using their  experience from series like Dance Dance Revolution and Beatmania but basing them on instrument-shaped peripherals. Soon thereafter, Harmonix brought this idea into people’s homes with home dance pad makers RedOctane handling hardware creation, delivering song selections tailored to Western audiences via  Guitar Hero , Guitar Hero II , and Guitar Hero Encore: Rocks the ’80s . Because of their success, monolith Activision swoops in and buys RedOctane and the IP rights to all the Guitar Hero games from then on, figuring Harmonix was incidental to the games’ success. Harmonix then went on to add other instruments (vocals, drums, bass for all songs) in the Rock Band games. Neversoft, doing software for Guitar Hero III: Legends of Rock and subsequent main titles, played catch-up by going “full-band” in Guitar Hero World Tour , all while keeping out front via name recognition. There are ancillary titles in this timeline as well, like the  DJ Hero series by Freestyle Games, the flop Rock Revolution by Konami, and the recent advent of “real guitar” titles like Seven45 Studio’s horrid PowerGig: Rise of the SixString and Ubisoft’s accomplished Rocksmith .

Neversoft, under the supervision of a sequel-crazed Activision cranking on all cylinders, developed titles at nearly 150% the pace of Harmonix, bloating with ever more minor features each iteration for the sake of promotion bullet points: touch strip portions on guitar, double-bass kick drum charts, open bass notes, and so on. The developers traded blows on various fronts: exclusive rights to certain artists’ songs and likenesses, marquee band-focused titles, downloadable content, and exports of songs from past retail titles. Harmonix chose to focus on content and gameplay changes stemming from major hardware additions, like keyboards. Activision’s changes are generally either incremental, gimmicky, or predicated on playing catch-up, all to support a library of songs which numbered in the hundreds as opposed to Harmonix’s thousands. Still, despite all the resistance these games faced from many professional musicians, it was Activision who ended up being dragged to court over their negligence in locking celebrity likenesses to their own songs in  Guitar Hero 5 and Band Hero .

If you’ve seen this before, this time I recommend you pay attention to the lyrics and song selections.

This history is fairly well represented in the public conscience. What you might not know is when and how Activision and Harmonix chose to empower their fans. Neversoft included with Guitar Hero: World Tourwhat amounted to a glorified MIDI composer call GHTunes, with all the substandard instrument patches and fidelity you’d expect. The most you generally got from this user-content generator were copyright-dodging covers, recreations of old video game themes, and artificially difficult-to-play musical gibberish. Look up examples if you get the urge; YouTube is populated with them. Harmonix, on the other hand, released a set of tools to create charts for properly-recorded studio masters,  paired with a peer review system and legal clearance pipeline piggybacking on Microsoft’s XNA/Creator’s Club services. This was all in the service of paving the way for music game’s first legitimate third-party downloadable content: the Rock Band Network, RBN for short.

Since Harmonix knew their own limitations for releasing DLC as a small company, as well as how they needed to maintain sales, this alternative source of content served as a way to give bands they couldn’t focus on a chance. Ideally, Harmonix could focus on the surefire sellers without shutting out independents and up-and-comers from inclusion. That Sub Pop was the first label to sign on with RBN should be an indicator of what was envisioned. Artists from that label, Fat Possum, Polyvinyl, Barsuk, Matador, and even EMI have all made forays into this alternative pipeline to date. This was a major opportunity at expanding the song selection exponentially, and in turn appealing to a wider swath of people and further realizing Harmonix’s philosophy of series-as-platform. For some, there was the faint glimmer of a resurgence.

People worked on this thing and expect you to pay money to own it.

Suffice to say, this did not happen.

Or rather, it delivered admirably on its promise at the outset, but gradually the more reputable sources of artists balked. Songs frequently stalled out mid-process, leading to submissions drying up and content variety plummeting. EMI gave up before fully vetting any of the songs they’d attempted to have authored, Sub Pop ceased licensing tracks, and Matador and the rest of the Beggars’ Group now categorically refuse to use the system… and all these developments are at least a year or two old. Very few artists were safe from failure on the part of the pipeline: upstart acts, recognizable names, and even bands with Harmonix employees in their lineups have all been let down at some point or another by the shortcomings of the service’s core community. A moment of silence for some of the victimized artists:

  • Amazing Baby
  • Asobi Seksu
  • Billy Idol
  • Blondie
  • Bomb the Music Industry!
  • Bon Savants
  • Buffalo Gun
  • The Dandy Warhols
  • Death of the Cool
  • Drist
  • Fleet Foxes
  • Fucked Up
  • Megasus
  • The New Pornographers
  • The Smashing Pumpkins
  • Tijuana Sweetheart
  • The Tragically Hip

The tragedy of this tale is where the failures ultimately originated from: the “hardcore” fans of the game who made up an overwhelming majority of the workforce of authoring services. Handpicked devotees, many from internet communities like ScoreHero and the Rock Band official forums, were given alpha access to the tools for the system and first crack at licensing deals from early adapter Sub Pop. While practically it made plenty of sense to entrust the work involved in making third-party DLC to people with a strong connection to the game, it resulted in an almost absurdly dramatic shift in content as time went on. Those with roots more in the music industry than in video games or “Internet culture” became the outsiders, and were systematically rebuffed and ignored. Those tracks that weren’t coded by authors from ScoreHero, performed by “musicians” from or associated with ScoreHero, or deemed challenging enough to satisfy the difficulty demands of ScoreHero were almost perpetually neglected. The result was countless nearly-finished files that became nothing but wasted venture capital. Few artists were truly safe from finding themselves put on the back-burner indefinitely, in favor of the next gem-packed opus.

Take for example this breathtaking load of… whatever-it-is.

And what’s most telling is the kind of content that did make it through reliably. Rather than aim to introduce new music to people who played the game, or least take RBN seriously as a business venture, it instead defaulted to catering to only those with obsessive difficulty demands or that reinforced existing “nerd”/”gamer” tropes. Lip service was paid to Surfer Blood and Sleater-Kinney to bide time between releases by Parry Gripp and Amberian Dawn. A band that opened on tour for MGMT couldn’t get enough time and attention to clear the system, while authors fought tooth and nail to clear a band called the LeetStreet Boys. (Sample song titles: “Yuri the Only One”, “Guitar Hero Hero”, “Expert Mode”). Even after the difficulties of having the first two songs submitted and rejected on content grounds, and then having charts for the third song trade several authors’ hands several times over the course of a year, The Leetstreet Boys triumphed when they debuted on RBN.

There are endless stories about the other failures of the system that I can attest to from first person experience. Various broken songs reached market and kicked off author-versus-author witch hunts and “blacklists” which ran against the nature of a peer review system. There were repeated instances of Harmonix being forced to step in and forcefully prohibit things, from anticipated songs racing through the system without proper evaluation to attempts to take songs with double kick pedal charting (already against Harmonix’s own design documents) and then name them exactly the way  Guitar Hero  did. There was the time an author tried to release John Cage’s seminal “4’33″” as a novelty track, in which it was argued that respect for the history and legacy of the artist was irrelevant to the discussion. Then there was the song in which the vocalist had to say the word ‘boner’ when no vocal part is present in the song, and also decode a garbled Unicode/leetspeak transliteration of death metal growls because aliens from the plot of a prog-metal concept album “hacked into the game”.

Nope, not kidding. Do you have any idea how much I wish I was?

With Harmonix focusing on big sellers and RBN now rooted firmly in the bargain/trash bin, no reliable “middle path” exists for bands with name recognition but no Billboard chart credentials or non-college radio airplay. That was the problem is seemed like the service intended to fix, and for a brief and wonderful while it did. In theory, there’s nothing preventing anyone from having a go at getting their music in a major video game for a couple-hundred bucks… but in practice there’s too much baggage to make it a sound investment. This is what happens when you let the collective Ur-nerd run wild; a distillation of every crummy, note-spamming “custom” chart hack made since the first Guitar Hero game, only now jacked up on legitimate business deals, legal clearances, and the presumption of sound quality assurance protocol. What was supposed to be an extension of  Rock Band  as a vehicle for music of all stripes has become a sad devaluation of the already shrinking band game genre as a whole. Worst of all, it was committed by the fans Harmonix trusted most, who in the end only sought to cater to their own narrow whims.

I could go on forever about terrible client price-gouging by authoring services trying to make charting into a day job, self-congratulatory vanity projects ranging from podcasts to botched “megamixes”, contests to bring in “new blood” that gave prizes to former testers, and YouTube after YouTube of ever more ridiculous things for sale in Rock Band, F right now. But the truth is that most of my resentment over the service’s squandered potential has long since cooled off, and only disappointment is left. The critical moment where RBN might have flourished and gained momentum is well in the past; now even the largest of authoring services are huddling together for warmth and attention under the laxest review-trading policies to date. Their panel at this year’s PAX East was scheduled overlapping the keynote address, and the turnout I saw in its last 10 minutes was as minimal as you’d imagine. It was “pitiful” in the most literal sense: it elicited pity.

There’s nothing I can say about this video that doesn’t express itself.

There’s a reason why people remember “Jordan” by Buckethead from Guitar Hero II, “Through the Fire and the Flames” by DragonForce from III, and why when given the keys to a content pipeline in Rock Band there came a surge of Evile and Jonathan Coulton above all else. These people spent time and effort preparing and selling a re-record of “Still Alive”, the credits song from Portal , the original of which was already available for free . And even by a conservative estimate, it doubled the sales of the only available song by The Walkmen in a fifth of the time. Neversoft might be the studio that gave out in the marketplace, but it was Harmonix who had their idealism thoroughly debunked.

And that is the lesson of this parable. Just as attempting to please all people results in pablum, there are dire consequences for going too far in the other direction. And that’s because “nerd culture”, as we’re quickly realizing, is a toxic stew of influences and impulses that endeavors to disconnect from the real, wider world as much as possible and retreat into a hermetic bubble where anything unsanctioned is a threat to rupture it. Whether it’s as morally crucial as respecting oppressed demographic cross-sections or as simple as retiring decrepit jokes (and jokers), anything that could pierce the veil is strictly verboten. And there’s plenty of vested financial interest in the status quo: AAA game studios, console developers, old-guard senior magazine editors, convention operators, novelty/nerdcore musicians, poster printers, wacky T-shirt sellers, and “N-list” pseudo-celebrities are all dependent on the unquestioning fanboy severed from critical capacity and outside points of reference. That mindset is why you end up with a song in  Rock Band about playing  Rock Band , why thousands buy it, and why it sounds like this.

Behold, the market has spoken; all sales final, and no returns. 

The impulse to auto-cannibalize left behind the merits of Lawrence Lessig’s “remix culture” a long time ago; at its core, it’s a feedback loop of stale ephemera, referential artifice, reductive iconography and escapist fantasy. It’s only in recent years that movements to address these pathologies have gained momentum, and even then the victories have been both hard-won and minimal. The places resistance has come from have been both obvious and surprising, from faceless swarms of cowards to well-known personalities who stake their livelihoods on this kind of cultural conservatism. You can take this little cautionary tale and probably extrapolate what would happen in your communities if they let those tendencies towards the familiar win out. I guess you can give credit to the authors of this particular demise for knowing their primary audience: themselves.

The Blitz Addendum

If you’re still wondering who else in “gaming community” this story affects, consider the following. has several songs out; it is the band of Andy Gentile, former Neversoft employee and developer behind the Epic Skater Kickstarter . Their practices of alleged bribery has been covered by the Penny Arcade Report, and PA has not only their own questionable Kickstarter practices but a charity song in RBN as well . Giant Bomb has one song about them released by (the latter of whom is now deceased ) with another by a second artist incumbent. Others with songs that have cleared the system include rhythm game third party WaveGroup , Ratchet and Clank developers Insomniac Games, several songs from , and even Valve via the in-fiction band Midnight Riders from Left for Dead 2.

How much or how little these individual parties know of what went on varies, as well as when their songs were processed and the impressions from the system at that time. If I had a longer history of articles and a more well-built reputation, I would have sought out interviews or statements from these parties as well as the bands and labels who were unable to complete their submissions. I highly encourage anyone with experience in a submitted band or as a reviewer or author to voice their experiences (as well as any objections to the article) and form a more complete pictures.

Further Reading: The State of Music Games (Medium Difficulty)

Rocksmith and the Limits of Learning (Medium Difficulty)

This entry was posted in Critical Conversation , Features and tagged , Adam Maresca , Amazing Baby , Amberian Dawn , Amplitute , Asobi Seksu , Band Hero , Barsuk , Beggars' Gropu , BeMani , Billy Ido , Blondie , Bomb the Music Industry! , Bon Savants , Buckethead , Buffalo Gun , Dance Central , Dance Dance Revolution , Death of the Cool , DJ Hero , DJ Raptor , , DragonForce , Drist , Elite Beat Agents , EMI , Final Fantasy: Theatrhythm , Freestyle Games , Frequency , Fucked Up , Gaspar Lewis , GHTunes , Gitaroo Man , Guitar Hero , , Jordan , Just Dance , Karaoke Revolution , LeetStreet Boys , Lips , Matador , Megasus , MGMT , Neversoft , Parappa the Rapper , Parry Gripp , Polyvinyl , PowerGig: Rise of the Sixstring , RBN Fat Possum , , Rock Band Network , Rock Revolution , Rockband , Rocksmith , ScoreHero , SingStar , Sleater-Kinney , Space Channel 5 , Sub Pop , Surfer Blood , The Dandy Warhols , The New Pornographers , The Smashing Pumpkins , The Tragically Hip , The Walkmen , Through the Fire and the Flames , Tijuana Sweetheart , , Umjammer Lammy , Vib Ribbon . Bookmark the permalink .
  • http://www.mediumdifficulty.com/ Kyle Carpenter

    Personally, I would love to play a Rock Band version of 4’33”. I’ll bet I could even do it on Hard Mode.

    Expert may be beyond my grasp just yet, though.

  • Offski

    Looking at the activity on Creators of the songs in your list of “victimized artists”, I’m seeing a common pattern: The author uploads the song for a few rounds of playtesting, during which time they get a lot of great feedback and discussion. Then the song disappears from the website and never gets uploaded again, with no explanation. Are your attacks aimed at the author who apparently drops the song or the entire authoring/testing community? It very much reads like it’s the latter.

    There are also a number of artists on that list where the authors wanted to release the song, having it fully authored and ready to go or even having passed peer review (such as the song from Blondie and The Dandy Warhols) but the label pulled the plug at the last minute do to complicated music licensing issues. I’m not seeing what the authors are meant to do to prevent this kind of thing.

    I’m not saying that there are no problems at all. Of course some authors have just given up and let their clients down, and I understand your argument about the quality of some songs, unfortunately you can’t really set a bar for that kind of thing. It just seems like you’re unfairly tarring everybody involved in RBN with that same brush.

    I’m honestly not trying to be confrontational for the sake of it. I know
    that changing someone’s mind on the internet is nigh-impossible but I’m
    interested in a discussion if you are.

    • Talk about no credit. Right out of the gate, too…

      Yes, my “blame” is primarily targeted at the (third-party, non-Harmonix-employee) community; I wouldn’t say a song “disappears” when it’s perpetually ignored and the submitter chooses to cut their losses after months of neglect from of the “community” you defend; “great feedback” is subjective, and in my opinion should probably involve enough follow-through to actually have the song reach completion. Also, that glosses over the times a song has raced through the peer review system with glaring errors and had to be stopped by Harmonix in a “quarantine” stage, which I made mention of in the article. Or the immediate placing of all fault for the very rare defective songs that did reach market to the author, with none to the number of reviewers and testers that vetted that same work. Or the paid incentive system now in place after several of these incidents.

      I understand that the sizable time and effort it takes to provide a helpful playtest or peer review of someone else’s song is a finite resource, and just how that effort was allocated spoke greatly to me about the priorities of the more active and vocal participants of RBN. My problem isn’t what succeeded, which has the same right as any to reach the market, but what was sacrificed to allow that to happen. I’m also not trying to paint every author involved with the same brush; some are certainly less guilty than others, and naturally some were even victims of the same cloistering impulses. I’ve largely avoided naming names out of civility.

      The EMI songs (one each from Blondie, Dandy Warhols, Smashing Pumpkins, Billy Idol) were first attempted in-house by someone from EMI, then handed over to a third party. They demonstrated a failure to conduct their service in a means that proved satisfactory to EMI, who was their client; I know there was a lot of grumbling about the unprecedented-at-the-time three-dollar price point, but somehow I doubt that was all there was. Appearing for unauthorized sale via the technical shortcomings of the XBL Marketplace might have made things worse, too. The same company similarly allowed a number of songs they contracted from Sub Pop to lapse, along with one song I know in particular was sidelined for the better part of a year before reappearing out of the blue and limping into the Music Store. In that same time, they started and completed a sizable swath of other songs more in line with the taste profile I illustrated in the article.

      There are many things like genre-wide sales declines which couldn’t be controlled, it’s true. But rather than attempt to combat those external forces and work to foster a community capable of growing and accommodating for various tastes, it seemed to concentrate over time on personal whims and short-term interests. Which is why the output and internal population has fallen so dramatically. Had the initial state of things held out, we would likely have seen a much longer period of immediately notable songs, rather than the tapering off through 2011 and 2012. RBN’s first year and a half were a phenomenal success as both content delivery and proof of concept, but the motivations of the accepted/core “community” eventually pulled away from that. I only with the major deals with labels like EMI or Polyvinyl or Sub Pop or Matador had been met with the same internal enthusiasm as podcast themes or novelty songs about “Sega barbarians”; a rising tide lifts all boats, that sort of thing. And I don’t think any of those labels’ libraries were capitalized on to their fullest extent, do you?

      And just for disclosure’s sake, “Offski” wouldn’t be related to the Offbeat Entertainment authoring company, would it now?

      • Offski

        Full disclosure is fair enough. I work for RockGamer Studios but I’m not in charge there, nor am I trying to represent them in any way. I suppose you could argue that I’m biased but I will try to keep to facts and not opinions. I’m not very ‘efficient’ when writing large amounts of text like this so these paragraphs don’t really have a strong linear train of thought, apologies for that.

        You say that good feedback “should probably involve enough follow-through to actually have the song reach completion”. How can it, in cases where the song is never reuploaded by the author? I’d understand if there was a trend of songs lingering in playtesting for multiple cycles without getting any attention, but it seems more common that a song disappears from the website despite getting a lot of attention. I completely understand frustration at authors who let clients down, I definitely know how that feels, but you can’t throw the fault squarely at the feet of the playtesters.

        From what I know (I joined RBN and RGS quite a while after it had happened) only two of those EMI songs were outsourced, and those two were playtested, revised and passed peer review like any other RBN song. That’s why Bohemian Like You and Atomic were approved and were/are available on the marketplace. In what way does that translate to a failure on the part of the author? The two that were authored in-house were never approved for release, not due to lack of attention but because the author stopped uploading new versions when issues were found, in fact one of them was never actually put into peer review at any point.

        Regarding broken songs released or pulled from quarantine, I thoroughly agree that there’s an issue with quality, both in authoring and playtesting, that is difficult to address. A perceived lack of quality can deter people from joining RBN and improving the quality, and so the problem compounds intself. There are definitely still plenty of great authors and playtesters involved though, more than enough to provide a healthy flow of quality content, if not quite the quantity of the early pipeline. I also feel I should mention that the vast majority of those songs that are pulled from quarantine after passing peer review do so because of last minute checks by playtesters such as myself, not generally through screening by Harmonix.

        You claim to know what the motivations and enthusiasm of the community are, and that everyone is more interested in charting novelty than indie. I know for sure that almost every author would bite your hand off if offered a chance to work with EMI or Sup Pop. I can’t imagine anyone turning down any kind of deal from such high-profile clients and in fact would probably make it extremely high-priority, pushing it ahead of stuff from pre-existing deals. I hate to invoke Occam’s Razor but perhaps, at least in some cases, the issues were out of the authors’ hands? Since I’ve been involved in RBN there have been songs, including some from artists on your list, that have been completely authored and been ready to upload to playtesting, only for the correct paperwork from the label to never materialise and emails to go unanswered. I’m not saying this is always the case and that every author is infallible, but surely you must accept that this does happen?

        You make a lot of references to how the early RBN pipeline was much more positive than it is now, and I think you’re totally right. What you don’t seem to factor in is that:
        a) Harmonix set up a lot of deals with larger record labels and referred them to authoring groups, and in a lot of cases those clients weren’t retained because the authors didn’t have the same negotiating clout at Harmonix did.
        b) When the pipeline was brand new, nobody knew how well the average song would sell. It may well be that case that the larger labels like EMI and Sub Pop were expecting consistent sales in the tens of thousands, and RBN has never reached that level outside of a very small handful of songs. Larger labels are used to making a lot of money from licensing their songs, and perhaps after seeing the comparatively meagre sales that RBN provides, they lost interest in using the platform as a money-maker.

        Out of interest, have you ever attempted to license a song for release or even just contact an artist or label to try and interest them in RBN? Assuming for a moment you were such a situation, what would you do if they flat-out said no or just didn’t respond? Again, I’m not saying this always happens but you can’t deny that it’s probably quite common, and not just recently.

        To summarise – I’m not saying you’re wrong, but you do seem intent to prove that it’s part of some greater conspiracy. Most or all of the issues you describe do exist, but mostly it’s down to individuals losing interest or overestimating their ability to take on a huge workload, definitely not some kind of sweeping dismissal of specific genres of music.

        • Let’s see if I can do this piece by piece. I’ll give you benefit of the doubt as a late-comer to the system.

          Most of the songs I referred to died around Peer Review (which for those following along at home is the second of the two QA stages), and people quibbled incessantly over the purposes of both. Death by total neglect was the order of the day; you’ve seen the groups where authors have to band together to get enough attention to clear the system, and what do you think caused those to start? Or the rules to change to allow the exchange of peer reviews in the first place? That wasn’t always an accepted practice. I think that’s a fair point to call the “community” on.

          While the two in-house EMI songs did simply drop off after various failures to get them in working condition, the two EMI songs that “passed” never reached the official storefront, as I said. They only reached the XBL Marketplace due to a technical gap and some Internet chicanery. They never fully completed, and were never available through the in-game storefront.

          The cycle of diminishing returns as far as submissions and review quality, holdouts and late arrivals with talent aside, was the whole crux of the article. It’s how that all came to pass and where those people went. There’s nothing wrong with the theory or intended structure of RBN, and there never was, but in practice it’s surely taken a dip, which you admit.

          Now, let’s get to what you claim is “Occam’s razor” here. You would think that song from Sub Pop would be top priority, but that wasn’t the impression I got from the how slow those songs were attended to via review. They certainly weren’t the songs rushing through the pipeline; not like Devin Townsend. (For the unfamiliar, see the “prog alien hacker” video above.) I can certainly believe that insufficient sales would cause labels to withdraw from RBN, but it’s not as if other large independent labels that thrived like Nuclear Blast or Century Media aren’t subject to the same market forces. And yet they were still going very strong by the time I bowed out, nor did they seem quite as susceptible to sudden disappearances.

          Regardless of “clout” in negotiation, some studios seemed to more readily be extended a rapport than others by virtue of service quality. Some of that is naturally the audience as well, but the line between that audience and the authors themselves is hazy at best; know your market, I guess. When metal and novelty together come to account for more releases than every other genre combined over the span of a year, the simple explanation is definitely not a bunch of coincidental licensing flubs. Actually using “Occam’s razor” would tell me the pattern we both agree came about is a key component of the explanation. In any case, you’re right that since the original publishing of the article on 7/5, the Death of the Cool song I assumed was dead finally became available for sale… after over two years.

          Look, I’m more than aware that many labels simply wouldn’t be interested in the services of authoring companies then and now, despite not having asked any myself, but that’s pretty much irrelevant. We’re talking about people who showed willingness and even excitement over the proposition of RBN, but were dissuaded into quitting with the job half-done. By market forces possibly for some, by sluggish and inhospitable responses for others, for most probably some combination of the two.

          You can condescend all you like, and try to write off what I’m presenting as a “conspiracy” if it makes you feel any better. If that’s what you call believing like-minded people with access and power might work towards ends that benefit themselves most in the short them, then I guess it is. Except for the part where it’s clandestine, because it was all pretty blatant and easy to document. Because, well, I did.

          I even held back a lot of material and naming of specific incidents, mostly for the sake of brevity. Well… in the article anyway.

          • Offski

            Looking at just a few of the songs from the list, I’m not really seeing anything that could be called neglect. Of six songs from Bomb the Music Industry, Buffalo Gun, two from Amazing Baby, Megasus and Drist, only one was ever put into peer review, and the last version of all of them had playtest feedback that the author could have fixed up and reuploaded. Bon Savants and Asobi Seksu I’m not seeing any history of ever appearing on Creators, so I’m not sure what playtesters are supposed to do about that.

            To reiterate, I 100% agree that authors have dropped the ball in the past, whether they took too much on and buckled under the pressure or simply had a short attention span and lost interest. That kind of problem probably annoys me as much as it does you. My only disagreement is that you seem to be placing the blame on the entire community when the only one responsible for giving up is the individual author in each case.

            What “web chicanery” are you referring to, exactly? You make it sound like the authors/playtesters used some kind of malicious exploit to distribute the songs before they were ready. The two EMI songs WERE completed, they passed peer review normally and appeared on the web marketplace like every other song does. Whether that’s what spooked the label into pulling the plug is impossible to say but the songs passed through Creators just like any other song would (much faster than average, in fact). It’s possible that EMI wanted to release songs in a specific way and the web links were not to their liking, but that’s something that the XNA system does and is completely in the hands of Microsoft and/or Harmonix and not the authors or playtesters.

            You say the the Sub Pop songs were moved slowly through the pipeline, but after a little calculating they actually averaged under two months from first upload to release, which at the very worst is an average timeframe but is really a good bit better than the average from what I’ve observed. Like I said before, there have been songs 100% authored and ready for upload, done high-priority by the author only for the label to go silent at the final moment, preventing the author from uploading them. Also, in some cases the author needs to send files to the label to upload themselves, which I know from first hand experience can take more than a while. In once case a song was waiting for almost a year before the client got round to uploading it.

            I’m only calling it a conspiracy because that’s what it reads like you think it is. Your complaints about what has happened are valid and I agree with many of them to some degree, but you seem to think you have some special insight into the reasons behind them. I honestly believe (this is partially opinion, just to be fair, but it is based on knowledge of the people involved) that for the most part, the authors who worked with the major labels in question did everything in their power to satisfy them, making their songs high-priority and turning them over with a satisfactory speed and quality. If poor sales or music industry backroom shenanigans cause some labels to pull out, what were the authors meant to do about it?

  • http://www.mediumdifficulty.com/ Kyle Carpenter

    There is an interesting discussion on this article in this forum thread – well worth checking out! http://www.rockband.com/forums/showthread.php?t=234003

  • Tim Johnson

    I’m confused about the neglect thing. Do submissions get rejected if not enough playtesters decide to test the song within a certain time frame or something?