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Tag Archives: Twilight Princess
Challenge is Conflict: How Difficulty Makes Game Narratives Work
Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed but a misstep hardly left a scratch … Continue reading
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Critical Conversation
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Episode 2
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Ghosts 'n' Goblins
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Half-Life 2
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immersion
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interactivity
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Jesper Juul
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Joystick Division
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Makai Mura
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Mark Filipowich
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