-
-
Writers
-
Categories
-
Recent Comments
- Julie Sheppard on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- Logan Feeney on How I Helped Destroy Star Wars Galaxies
- taolataohoideolamthe on Call of Apathy: Violent Young Men and Our Place in War
- Christopher Robles on Interview: Kyrie Ru of Overture Interactive
- Tobi Alafin on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
-
Medium Difficulty Tweets
-
Featured Posts
-
Mass Effect 2 Hates Nuance: Role Play vs. Game Play
23 March 2012 -
Epic Conventions in Mass Effect
20 March 2012 -
Tighten up the Narrative in Level 3: The grammar of videogames
21 September 2013 -
EQUIP WOLF SHIRT> USE: WHISKEY// On What I Stan For
9 May 2012 -
Moral Relativism in Heavy Rain: Pre and Post-Partum
13 March 2012
-
-
Meta
- Entries RSS
- WordPress.org
Tag Archives: Nightmare Mode
Challenge is Conflict: How Difficulty Makes Game Narratives Work
Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed but a misstep hardly left a scratch … Continue reading
Posted in
Critical Conversation
Tagged
Aperture Labs
,
Battletoads
,
Contra
,
Death Star
,
Dorkly
,
Episode 2
,
Ghosts 'n' Goblins
,
Half-Life 2
,
immersion
,
interactivity
,
Jesper Juul
,
Joystick Division
,
Makai Mura
,
Mark Filipowich
,
Nightmare Mode
,
Ninja Gaiden
,
PopMatters
,
Portal
,
Prince of Persia
,
The Legend of Zelda
,
Twilight Princess
,
walkthroughs
,
We Got This Covered
,
X-Wing
2 Comments