Author Archives: Kyle Carpenter

About Kyle Carpenter

I'm a PhD candidate at Simon Fraser University in Burnaby, BC. My research focuses on posthuman studies and Lacanian psychoanalytical theory, exploring how communication technologies shape our sense of self and relations to others. For me, games and games studies still straddle the line between "hobby" and "addiction."I'm the Submissions Editor of Medium Difficulty, and one of its founding members. I'm also a Dave Van Ronk look-alike.

Octopus Sashimi: Examining the Polemics of Tentacle Bento

Editor’s note: the following is a discussion of the status of non-consensual sex in culture and fantasy, and necessarily employs some very charged terms. Please be warned before reading. If you don’t feel comfortable continuing, know that you have our sympathies. By Kyle Carpenter Tentacle Bento, the source of another whirlwind argument regarding the fictionalized portrayal of rape and its place in culture, is going to fade into obscurity within the next few months, but is for now the centre of much deserved discussion.  In many ways a microcosm of the furor that arose over the infamous Penny Arcade “Dick Wolves” fiasco, Tentacle Bento refocused the debate because of the way the game implicitly revolves around the goal of rape, as opposed to a throwaway line in a gag strip. The polemics of this argument are becoming well practiced. On one side, there is the suggestion that Tentacle Bento plays into a Continue reading →

Posted in Critical Conversation , Features | Tagged , , , , , , , , , , , Penny Arcade , , , , , , , , | 8 Comments

Review: Treasure Adventure Game

Treasure Adventure Game may very well be the quintessential indie game.

A bedroom coding exercise by Stephen Orlando, founder of Robit Studios, Treasure Adventure game is a labour of love that took over two years to complete. Let me begin by saying that Treasure Adventure Game is excellent, and free. The game structure itself is a metroidvania that, in its emphasis on seafaring, shares DNA with The Legend of Zelda: The Wind Waker. Although the game initially appears somewhat amateurish, with its somewhat simplistic graphics, uninspired title, and somewhat cliched introduction, Treasure Adventure game is a solid piece of design; it offers environmental puzzles that rely on iterative uses of a limited set of items, and progress in the game depends as much on figuring out the game’s systems as it does on acquiring new items. On this point, TAG is superior to the last several iterations of the adventure game series it mimics, such as Zelda and Metroid. Continue reading →

Posted in Reviews | Tagged GOG.com , , , , , , , , | 1 Comment

Minecraft: Development, Discovery, and The Final Frontier

Minecraft is a stunning precedent for independent game developers. It’s a game that made Notch, its sole developer, a multi-millionaire before anyone really knew what was happening or what to do about it. There have been a number of copycats in Minecraft’s wake, simulating its blocky aesthetic, its open-ended approach to “world-building,” crafting, and interaction. However, what these copycats can’t duplicate is the most unprecedented part of Minecraft’s success: that it sold millions of copies as an alpha build, an unfinished game. Continue reading →

Posted in Criticism | Tagged and The Final Frontier , , Arma II: Combined Operations , Counterstrike , , Discovery , Gameplay , Joystiq , , , , Minecraft XBLA , Minecraft.exe , Minecraft: Development , Narrative , Notch , Sandbox Games , | 2 Comments

The Pros and Cons of Being Indie

What do we talk about when we talk about “indie” games? It is clear that we don’t mean simply “independent” — there are way too many connotations and associations to the word to simply leave it at that. This article unpacks the term through its short history in games and music culture, and proposes a new understanding for the function of this controversial word. Continue reading →

Posted in Criticism , Features | Tagged , , , , , , , , , , , , , , , , Phil Fish , , , , , , , | 1 Comment

Journeys: A Curated Collection of Writing on thatgamecompany’s Journey

by Adam Boffa, Dashiell Daniels, and Kate Welch Curated by Kyle Carpenter Journey, the long awaited game from thatgamecompany, has arrived to both critical and commercial success. The latest from the company that made fl0w and Flower, Journey is undeniably … Continue reading →

Posted in Collection , Features | Leave a comment

Rocksmith and the Limits of Learning

by Kyle Carpenter Rocksmith represents an achievement, a pinnacle in game design. The recently released “guitar game” published by Ubisoft is designed for the use of genuine guitars rather than plastic facsimiles. Rocksmith actually teaches its players how to play … Continue reading →

Posted in Criticism , Features , Reviews | Tagged | 6 Comments

Review: Dys4ia

by Kyle Carpenter Anna Anthropy has just released her latest game online, Dys4ia. There is little doubt that it is her most personal work to date, and likely to remain so. The game design agent provacateur here offers an autobiographical … Continue reading →

Posted in Criticism , Reviews | Tagged | 1 Comment

Close Playing: Unmanned

By Kyle Carpenter Unmanned is a game about delusions. Presented on two screens simultaneously, it has us follow a man and his inner thoughts through his day in the employ of the US military piloting an unmanned aircraft. Our task … Continue reading →

Posted in Columns , Criticism | Tagged Close Playing , | 1 Comment

Ars Demonica: Shin Megami Tensei and Conversing with Daemons

By Kyle Carpenter The following article is the first of our series of “Long Plays” or LPs, extended critical looks at games and related phenomena. In this, MD contributor Kyle Carpenter examines the Shin Megami Tensei series and its central … Continue reading →

Posted in Criticism , Features , First Edition | Tagged Ars Demonica , computers , Daemon , Demon , Digital Devil Saga , Digital Devil Story , Digitial Devil Survivor , , , , Strange Journey | 6 Comments