Steven Sukkau
People like Penny Arcade. They like giving them money, and no one is a fan of ads or “The Man”. I accept these statements as truisms, so you can imagine my surprise when the Penny Arcade founder’s campaign to crowd-source the popular web comic was met with mixed reviews.
Perhaps most surprisingly, the main objection seems to be, “I think the ads are great, why get rid of them?”
There are two reasons this has become a common response:
1. The ads are tasteful, attractive and not intrusive.
2. Fans trust the advertisement’s message on Penny Arcade.
Unlike the disruptive pop-ups or unsettling take-over ads of other sites, Penny Arcade paid messages are well designed. They promote games their fans are interested in, offering one of the best marriages of advertiser demographic and consumer interest possible. As well, PA’s ads are so well integrated with the main site that for many like myself, the banners have become part of the landscape of Penny Arcade; to lose them would be strange and unfamiliar.
I’m not alone in feeling this way. It seems as if there is a disconnect between creator and fan here, because Penny Arcade’s readers don’t appear to feel passionate about the cause in the same way that Mike and Jerry do. Cutting the banners simply doesn’t strike a chord with readers as a worthwhile pursuit.
So why throw millions of dollars back at your advertisers? Money that could be used to make cool things or maybe hire more people? The sense of “purity” Krahulik and Holkins are hoping fans will rally behind is uninspiring. Instead they’re left wondering why Penny Arcade would reject the money of developers when advertising has essentially become the act of promoting their colleagues in the games industry. Especially since, and this cannot be understated, Penny Arcade’s advertising is an anomaly in that it is such a perfect fit.
So, fans naturally ask, why not keep the ads, and kickstart individual projects? I would personally give an extravagant dollar amount to fund an automata project. Others have voiced a strong emotional connection to the Lookouts, or the resurrection of the podcast.
This is what is clear: that emotional attachment is the key to people’s wallets.
It seems fans are confused. While they explicitly trust Krahulik and Holkinsthe emotional connection to the campaign is weak. This leads me to believe the goal for complete artistic purity may be misguided here. Some fans will fund PA without ads because they asked them to, but many feel the creators have missed an even greater opportunity.
Already, over $350,000 has been pledged to remove ads. But I wonder how many would support Penny Arcade for other projects and accept the current advertising model.
This is a strange thing; I would pay to fund PA within reason of my budget, and tolerate advertising. Krahulik and Holkins may want an add-free Penny Arcade. The fans don’t, or worse, don’t care. I love PA, but I don’t want to pay extra for Jerry to think about me when having sex. However, I do want the opportunity to help fund the projects like Automata or to bring back the PA podcasts. However, they’re still receiving donations, and that appears to be because they’ve earned the trust of gamers. As fan Anthony Heim wrote on the campaign post, “Usually the ads you post are things I’ve already gotten… I’m supporting this because you guys deserve it.”
In other words, the PA kickstarter is trading on love and trust. In a response by the creators to the uproar regarding their kickstarter, Gabe acknowledges the inroads they’ve made in creating a positive advertising experience, recalling moments such as when they’ve missed out on creating official Star Wars canon because they didn’t like aspects of a particular Star Wars game.
They’ve stated that their true motivation for crowd funding lies in the outdated model of Internet advertising and the reliance on restricted content control to promote page views. “The advertising model is just not designed to be compatible with the way people want to share content these days,” Gabe writes. “Going forward I think that not being tied to advertising on the site would be best not just for us but for our readers.”
As Gabe says, “I don’t want to ever have to think about hurting our relationship with a publisher or making our ad guy’s jobs any harder. This KS is about working for you guys not for publishers.” If this was coming from any other figure in the games industry, perhaps we wouldn’t believe it; however, maybe what makes Penny Arcade “ our comic” is that there has always been the sense that the creators believe that they are working for their fans.
To hear Holkins and Krahulik tell it, Penny Arcade has always been solely for the fans, and now they have a chance to make it official, using our trust to pull us kicking and screaming into the future of the site. They’ve earned it until now, and with any luck, they will deserve it even in the future of this experiment.
Further Reading:
Penny Arcade Sells Out: For Whom the Kickstarter Tolls (Medium Difficulty)
Klopstock and Kickstarter: Crowdfunding and the 18th Century (Medium Difficulty)