-
-
Writers
-
Categories
-
Recent Comments
- Men Versus GamerGate | Not Your Mama's Gamer on The Trouble With We Men
- Julie Sheppard on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- Logan Feeney on How I Helped Destroy Star Wars Galaxies
- taolataohoideolamthe on Call of Apathy: Violent Young Men and Our Place in War
- Christopher Robles on Interview: Kyrie Ru of Overture Interactive
-
Medium Difficulty Tweets
-
Featured Posts
-
I’d Rather Be Mauled by a Bear Than Save the World
15 March 2012 -
im just trying to take care of myself a little better every day
8 May 2012 -
Why I’m In the Cult of Far Cry 2
2 March 2012 -
Requiem for Linnaeus: On The Taxonomy of “Game”
19 October 2012 -
The Mind’s Eye: In Defence of Subjectivity
1 May 2012
-
-
Meta
- Entries RSS
- WordPress.org
Tag Archives: game length
All in Good Time: A Review of Xenoblade Chronicles
How long does it take to tell a good story? In person? Maybe 5 minutes. In film? About 2 hours. A book? Let’s say 5-10 hours. Video games? No less than 50 hours. This means you could watch every major … Continue reading
Posted in
Reviews
Tagged
Andrew Fitch
,
Dan Solberg
,
Days of Our Lives
,
EGM
,
FFXII
,
Final Fantasy XII
,
Gambit System
,
game length
,
Jason Schreier
,
Kotaku
,
MMO
,
Monolith Soft
,
RPG
,
Video Game
,
Wii
,
Xenoblade Chronicles
,
Xenosaga
5 Comments