Author Archives: Steven Sukkau

InnerSpeaker: Introspective Games Criticism as Cultural Ambassador

If you haven’t read Jenn Frank’s heartbreaking piece on the death of her mother and the meaning of the game Super Hexagon, well maybe you will now. As well, there was recently a strange companion piece where Cameron Kunzelman argues … Continue reading →

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Response: Kicking and Screaming: Penny Arcade and Kickstarter

Steven Sukkau People like Penny Arcade. They like giving them money, and no one is a fan of ads or “The Man”. I accept these statements as truisms, so you can imagine my surprise when the Penny Arcade founder’s campaign … Continue reading →

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Nuns with Guns: Hitman, Grindhouse, and Gamer Expectations

by Steven Sukkau I have a strong suspicion I may be a vile person. For the most part, I enjoyed the Hitman Absolution trailer, “Attack of the Saints”. I loaded up the video, consumed what I thought was a striking, if somewhat average piece of marketing media, and went about my day. Technically, the video is stunning. I actually made a double take, unsure if the trailer was live action. My favorite pieces of media have often come from Blur studios that routinely create artful marketing trailers of such quality that they outstrip the actual product represented. I love these things, and I assumed the Hitman trailer was created in the same vein. Then Twitter erupted. One of the major voices in this was Brendan Keogh wrote, who noted the “conflation of hypersexualisation and violence” in the trailer: “Violence against women in media is fine. It’s when it is conflated Continue reading →

Posted in Critical Conversation | Tagged , , E.T. , E3 , Faster , Grindhouse , , Killer Nun , Laslo Kovacs , Mike Vraney , Nude Nuns with Big Guns , Nunsploitation , Planet Terror , Pussycat! Kill! Kill! , Robert Rodriguez , Steven Spielberg , , The Defilers , The Notorious Daughters of Fanny Hill , | 4 Comments

Response: Shadow of The Partisans

by Steven Sukkau In an introspective meditation on attending Pax East for the first time as a journalist, Adam Harshberger writes about the developing medium of video games .Stunned by a sculpture near the Boston Convention and Exhibition Centre, Harshberger … Continue reading →

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Wounds of the Shepard: Trauma and Affective Bonds in Mass Effect

by Steven Sukkau The biggest decision I ever made in the Mass Effect trilogy happened four years ago: the choice surrounding Shepherd’s origin story. Beyond merely shaping the character on the screen, that moment helped to define my experience and … Continue reading →

Posted in Features , Mass Effect | Tagged | 2 Comments

Free Will and Entitled Gamers: Choice and Mass Effect

Editor’s Note: this article contains minor spoilers for Mass Effect 2. By Steven Sukkau The recent hullabaloo over Mass Effect 3‘s endings was inevitable. Given the unprecedented amount of personal choice and a trilogy’s worth of emotional investment, it’s no … Continue reading →

Posted in Criticism , Features | Tagged | 4 Comments