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Tag Archives: S.T.A.L.K.E.R.
Chasing Chernobyl: Survival, Pacifism, and the Aesthetics of a World Without Us in S.T.A.L.K.E.R.
The necessity for survival is communicated in no uncertain terms in S.T.A.L.K.E.R.: Shadow of Chernobyl, the first-person shooter/RPG inspired by the sparse aesthetic of both the 1979 film of the same name and the real-life remnants of the 1986 Ukrainian nuclear meltdown. This is the story of how I learned to look beyond the game, beyond survival, and see something lasting and beautiful in its landscape. Continue reading
Posted in
Criticism
Tagged
Exclusion Zone
,
Nate Andrews
,
S.T.A.L.K.E.R.
,
Shadow of Chernobyl
,
survival
,
Tarkovsky
2 Comments