Tag Archives: PC

Snuff Enough: Hotline Miami, Manhunt, and the Theater of Killing

The question posed in Hotline Miami is rhetorical. “Do you like hurting other people?” Of course you don’t. Or you shouldn’t. But this is a game, and so you do. Killing is often the language of games. It lubricates plots, … Continue reading →

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La Mulana and The Archaeology of Design

The remake of La Mulana has finally been released, and it is good – probably the optimal way to experience this impressive game. Consider that the review portion of this article, and go buy it: now let’s jump into why … Continue reading →

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