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Tag Archives: DDA
Between Pleasure and Reality: Theorizing Video Games as Transitional Objects
When I was young, I had a yellow blanket with a smooth satin lining around the edges. But it wasn’t just any blanket—it was my “blanky,” my ever-present companion in sleep and in play. Most people I talk to can … Continue reading →
Posted in
Criticism
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Tagged
Binding of Isaac
,
DDA
,
Deus Ex
,
Donald Winnicott
,
dynamic difficulty adjustment
,
Greg Wilson
,
Jenova Chen
,
Jesper Juul
,
Mihaly Csikszentmihalyi
,
Playing and Reality
,
Samantha Allen
,
Super Mario Bros.
,
Warren Spector
|
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